Posts
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Voxelworld v0.5.0 is now released!
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My current plans for Voxelworld development
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Voxelworld v0.4.0 is now released!
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Birb Games's entry into the 2025 Game Maker's Toolkit Game Jam: "Kessler Syndrome"
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Using Neovim with Godot
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High School: A retrospective
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Time Capsule
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Adding Biomes to Voxelworld/Other Terrain Generation Upgrades
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Astrocards - a game I made to help me memorize Italian Vocabulary
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Implementing a Lighting Engine for Voxelworld
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Voxelworld v0.2.0 is now released!
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Reviewing 2024
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Light up the Christmas Tree - an interesting Holiday Math Puzzle
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Totally Historically Accurate D-Day Simulator
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Voxelworld: Adding Cave and Tree Generation
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"Voxelworld": First Demo! (A Minecraft clone written in the Rust Programming Language)
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How does the enemy plane AI work in Flight & Fight?
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Flight & Fight is now Released!
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Birb Games's entry into the 2024 Game Maker's Toolkit Game Jam: "The Server Must Scale"
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More updates to "Flight Simulator" - Now called "Flight & Fight"!
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I Hate Internet Politics...
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"Flight Simulator": First Demo!
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My Criticisms of Terratest
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Birb Run: a simple platformer game that a friend and I made using Godot
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Adding Trees to the OpenGL Terrain Demo
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Generating Trees with Code
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Junior year: A retrospective
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OpenGL Terrain Demo: Optimizations
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Why I don't like using nonfree dependencies
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OpenGL Terrain Demo: Infinite Terrain
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OpenGL Terrain Demo
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Playing with dmenu: the creation of dmenu_alias & lsapps
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Reviewing 2023
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First Post!
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