This was an OpenGL demo where I attempted to make a procedurally
				generated infinte world. The terrain is generated using Perlin
				Noise. Most of the time for this project was spent attempting
				to optimize the terrain rendering. Overall, I learned quite a few
				things from this project and I'm quite happy with how it looks.
				
				You can find the source code for the project here.
				
				Download for Linux
				Download for Windows